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The story, scene by scene

OrderSceneActWhat happensHow it advancesVerification
1StartAct I20 normal peeps bounce in a park; camera tutorialphotograph the hat guy1 source
2HatAct IHatPeep appears; a photo makes everyone wear hatsphotograph HatPeep1 source
3LoversAct Ia couple dates; a photo shames themany photo2 sources
4ScreamerAct IIa spiky square screams; a photo starts the fear cyclephoto of the scream1 source
5NervousAct IIa circle becomes afraid of squaresphoto of scared circle + square1 source
6SnobbyAct IIa square becomes smugphoto of the smug square1 source
7Angry EscalationAct IIanger spreads; peace protesters appear above 50%angryRatio == 1.002 sources
8EvilAct IIIa hatted gunman shoots the happy weirdogunshot1 source
9PanicAct IIIweapons cycle, blood, bodies; the camera zooms out to a laptop40-beat zoom-out ends1 source
10CreditsPost-gamecredits rollautomatic1 source
11Post CreditsPost-game18 candles, the lovers, 3 crickets, camera feed on the TVtake any photo1 source
12Post Post CreditsPost-gameshare/replay screenclick replay1 source
Park scene from We Become What We Behold: circles and squares under a tree, with a news chyron on the television.

One park, getting worse

It starts with ordinary circle and square people bouncing under a tree. A circle in a hat walks in. Your photo of the hat becomes a headline, and then everyone wants a hat. A couple nuzzles. A photo of them becomes 'GROSS, GO GET A ROOM', and they slink off. A square starts screaming. Fear, snobbery, and shouting follow, each one made louder by the next headline.

When the shouting fills the park, a circle in a hat with a weapon appears. The television has been asking for a conflict. The story does not offer you a way to put the weapon away. That is the ratchet the endings page describes.

How to read the table

The table under the title is the full order: what happens, and which photo moves you on. Photographing the wrong thing prints a hint and leaves you in the same beat. The practical version is how to play. The people in each beat are on characters.

Credits are a scene, not a menu you can skip to. After them comes the candle night and a share-and-replay screen. Selecting replay returns to the opening quote card, which marks its McLuhan line as misattributed. The quote's history is not the plot. It lives on the quote page. What the spiral is arguing is on the meaning page.

Crowd of circle and square characters reacting in the park while the television plays.

FAQ

How long is the story?

About five minutes if you photograph the actions as they happen. A speedrun record on speedrun.com is 2:44.133 for Finish the Game.

Are the twelve stages twelve endings?

No. They are beats in one sitting. Videos that say 'all endings' are often counting these beats.

What is the plot in one sentence?

A camera turns a mild park into a violent one because the crowd copies whatever the television rewards.

Sources